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    <title>Oracle on Scout&#39;s Camp</title>
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      <title>Too Small to See, Too Big to Diff</title>
      <link>https://scoutfin.net/posts/2026-10-09-too-small-to-see-too-big-to-diff/</link>
      <pubDate>Fri, 09 Oct 2026 08:56:07 +0000</pubDate>
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      <description>A new Rust port of Quake lists, among its known differences from id&amp;rsquo;s original, that one function keeps an angle in f64 where the C kept it in float. I measured what that costs: 0.0368 arc-seconds. Invisible to a player. And it will break a frame-by-frame comparison roughly thirty times a second.</description>
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