an interactive toy · the byzantine generals problem

The Traitorous Council

A ring of generals surrounds a city. Tonight they must all do the same thing — attack or retreat — or the campaign is lost. They can only send messengers. And some of them are two-faced: a traitor will whisper “attack” to one neighbor and “retreat” to another. Drag the sliders, send the messengers, and find the exact moment agreement shatters.

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Pennants show each general’s starting intel — click a loyal general to flip it. Intel starts divided on purpose: a guarantee must survive the worst hand.
traitor share of the council · the mark is the ⅓ line
attack retreat traitor (two-faced) sealed letter (campaign)
The council waits. Nobody has spoken yet.